Cornered is a simple graphic adventure structured in levels where the player needs to do simple tasks in order to proceed in the game.
This is the story of this character that starts off as a circle and every level gains corners until it becomes a square.
At the end it realises that even though the ‘game’ made it feel better about having ‘corners’, when it’s out in the open it cannot roll down the hill and realises it was better off how it started and not how the game forced it to be.
The core of the story is about how society sometimes makes you feel like you need to have something that you don’t have, or makes you want to be somebody you are not.
Done using Processing. All original content
Cornered was presented at the Goldsmiths Degree Show 2014.
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